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Warhammer 40.000: Dawn of War: Komplettupdate 1.4.1 zum Download

Das große internationale Komplettupdate 1.4.1 funktioniert mit jeder Version von Warhammer 40,000: Dawn of War oder dem Add-On Winter Assault.

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4P - Das Spielemagazin Credit: 4P-Logo - Funke Mediengruppe

Download-Beschreibung

This is the latest all encompassing patch for Warhammer 40,000: Dawn of War upgrading the Real-Time Strategy game to v1.41 and addressing many changes all listed below.

Patch 1.41 Changes
——————

– Killa Kanz now use 4 Support Cap (up from 2)
– Tankbustaz have been increased in cost to 75/20 and have had their build/reinforce time increased to 20/15 seconds
– Bomb Chuckaz now cost 50/50 (up from 25/25), and the train time has been increased to 25 seconds.
– Increased the reinforce cost and reinforce time of Nob squads to 45/10
– Increased the cost of the Waaugh banner Bigga Gunz upgrades to 50/50
– Added a hotkey for the Mega-Armored Nob
– Added a hotkey for the Mega-Armored Nob’s Power Surge ability
– Removed the starting Slugga Squad for Orks
– Reduced the damage that Trakks do to building armor
– Reduced the damage that Tankbustas do to building Armor
– The Defiler auto cannon’s damage has been considerably reduced
– Defiler cost changed to 150/260
– Increased the damage on the Chaos Lord’s Plasma Pistol
– Increased the damage on the Sorcerer’s Plasma Pistol
– Increased the damage on the Aspiring Champion and Raptor Champion’s Power Sword and Plasma Pistol
– Reduced the damage that the Raptor Bolter Pistol does to builder armor and commander armor
– Reduced the amount of damage the Khornate Chain Axe does to vehicles
– Increased the HP on the Assassin to 350 (up from 100)
– Changed the Assassin’s armor type to Commander
– Increased the damage Assassins do to Commander Armor
– Decreased the cost and build time of Satellite Targeting Resolution to 100/25 30 seconds (down from 150/150 90 seconds)
– Weapon Specialization now requires Satellite Targeting Resolution
– Fixed the graphic effect for the Leman Russ Battle Cannon (units hit by the battle cannon should now show an effect)
– Imperial General and all members of the command squad can now detect infiltrated units
– Priests can no longer detect infiltrated units
– Priests have been increased in cost and build time to 100/50 30 seconds
– Guardsman melee damage versus buildings has been lowered
– Techpriest armor has been changed to commander armor
– Techpriest HP have been increased to 250
– Techpriest Laspistol damage has been lowered
– Guard Power and Requisition upgrade bonuses are now closer to those of the other races
– Body Armor upgrade has been increased in cost and build time to 100/50 45 seconds
– Reduced the training cost of the Assault Marine from 60 to 55
– Increased the damage the Space Marine Tactical Missile Launcher does against buildings
– Increased the damage on the Force Commander’s Power Sword and Plasma Pistol
– Increased the damage on the Chaplain’s Power Sword and Plasma Pistol
– Increased the damage on the Librarian’s Power Sword and Plasma Pistol
– Increased the damage on the Sergeant and Assault Sergeant’s Power Sword and Plasma Pistol
– Changed the Hotkey for the Chaplain to C
– Added a hotkey for Sniper Training
– Changed the Hotkey for Scout Infiltration research
– Increased the cost and build time of Melta Bomb Research
– Increased the duration of the Eldar Entanglement ability to 7 seconds (up from 3)
– Reduced the research times for the Eldar Infantry Accuracy Upgrades
– Reduced the research times for the Eldar Infantry Health Upgrades
– Increased the effectiveness of the Eldar Infantry Accuracy Upgrades
– Increased the effectiveness of the Eldar Infantry Health Upgrades
– Removed the phantom slag deposits on Battle Marshes
– Fixed an issue where DOW used the WA maps in Automatch games.
– Fixed an issue where hotkeys stopped working after player pressed Alt-Tab to switch between game and other applications.
– Fixed a rare crash when player logged in to Online game.
– Fixed occasional crash due to memory leak where the Army Painter would crash after being open for more than 10 minutes.

We also made a tweak to the Raptor Bolt Pistols and Ogryn Ripper Guns to fix a few small issues, but they came very last minute and didnt make it onto the official change list.

Patch 1.4 Changes
—————–

Balance Changes

– Increased Defiler cost to 190 requisition 400 power
– Increased Defiler build time to 60 seconds
– Increased the cost of the Chaos Sorcerer to 200 requisition 100 power
– Chaos Sorcerer build time is now 60 seconds (up from 20)
– Cost and build time of Chaos Marine Tactical Bolters reduced by 5%
– Reduced the cost of the Chaos Temple by 10%
– Reinforce time of Chaos Marine Tactical Bolters reduced by 10%
– Warp Spider damage against infantry has been reduced by 15%
– Guardian damage reduced by 5%
– Ork Stormboyz armor changed from Infantry High to Heavy Medium. Ork Stormboyz should now be a much better counter to Warp Spiders.
– Reduced the cost of the Space Marine Dreadnought to 170 requisition 350 power
– Reduced the train time of the Space Marine Dreadnought to 50 seconds
– Cost and build time of Space Marine Tactical Bolters reduced by 5%
– Reinforce time of Space Marine Tactical Bolters reduced by 10%
– Reduced the cost of the Chapel Barracks by 10%
– Scouts were inadvertently given an accuracy penalty while moving in the 1.3 patch. This penalty has been removed. Scouts should now be more effective at dealing damage.
– The recharge for Battle Cry was reduced to 96 seconds (down from 120)
– The recharge for Orbital Bombardment was reduced to 195 seconds (down from 240)
– The recharge for Smite was reduced to 100 seconds (down from 120)
– The recharge for Weaken Resolve was reduced to 45 seconds (down from 60)
– The build time for the Predator Lascannon upgrade was reduced to 20 seconds (down from 25)

Code & Performance Changes

– Many small optimizations for low-end systems
– Full front-end now reloaded after switching mods (games)
– 2 new graphics options: Persistent Bodies, Persistent Decals
– Improved system performance detection capabilities of GraphicsOptions utility, resulting in more accurate settings. As a result, the GraphicsOptions utility will automatically run next time you start the game, post-patch/update.

Patch 1.30 Release Notes
————————

New Features

– Added an Observer Mode to the game to support the professional games circuit.
– Added a Friends List feature to support the growth of the Online community.
– Added an Arranged Teams Automatch feature to simplify the process of automatching games with Friends.
– Added Mod Manager to facilitate switching mod versions from the Main Menu. Mods are now also listed in the Join Game screens.
– Added support for Lobby News messages in non-Latin character fonts (full unicode support).

Improvements

– Game performance has been improved through the use of the Intel Performance Primitives library
– Enemy detection code has been improved for better performance in the late game on large maps.
– Selection focus key (‚) has been added to the defaul keybindings. NOTE: The keybindings file has been changed and is no longer compatible with previous versions.
– Improved the targeting priority system for vehicles and units with multiple weapons.
– Major update to game camera system, including fixing many bugs.

General Fixes

– Fixed several bugs with the Automatch system.
– Thorough overhaul of the Stance system which fixed many bugs with the Melee and Ranged stances. Overhaul includes the removal of Versatile Stance.
– Fixed several minor issues with the game camera, including increasing the default range for the limited camera so it matches the distance of the free camera.
– Fixed several minor issues with save games and playback files. NOTE: The save game format has been changed and will no longer be compatible with previous versions.
– Fixed several minor issues with the playback mode.
– Fixed several infrequent crash bugs in Online screens.
– Fixed rendering issues with the Intel 915 IGMA.
– Fixed Mission 4 bug where third Whirlwind disappears.
– Fixed bug where Toth was damaging himself with special attacks.
– Fixed occasional SCAR crash in Mission 7 when capturing bridge.
– Fixed NIS cameras for all missions.
– Fixed various bugs in game chat system.
– Fixed various bugs in Army Painter.
– Fixed bug where NIS speech wouldn’t play under Windows 98 (unsupported OS).
– Fixed various bugs in Multiplayer Game setup system.
– Various cosmetic fixes to various screens.
– Fixed bug where the Ork Wartrack Twin Rokkit Launcher upgrades will get stuck in an infinite loop when overwatching the upgrade.
– Fixed bug where a Shroud button which has no function would appear in the build-menu of a Webway Gate while it is being built.

Ability Fixes

– Fixed bug where Word of the Emperor ability would not function.
– Fixed bug where Bad Doc Healing Aura ability did not heal commander units.
– Fixed bug where Bad Doc Healing Aura ability only affected the Mad Doc and attached squad.
– Fixed bug where Exarchs could not be added to Aspect Sqauds while the squad was moving.
– Fixed bug where Exarchs could be built while the squad was moving.
– Fixed bug where Howling Banshee War Shout ability would affect friendly units.
– Fixed bug where Eldar Plasma Grenade was inheriting incorrect attributes.
– Fixed bug where Stormboyz speed research effects only the Stormboyz leader.
– Fixed a range of bugs where abilities were incorrectly affecting friendly units as well as enemy units.
– Fixed bug where Grav Falcon Brightlance was invisible.

Balance Changes

Ork Changes

– Reduced damage of Trukk Big Shoota.
– Increased population requirement for Trukk/Mekshop from 31 to 46.
– Increased population requirement for Wartrakk from 46 to 61.
– Wartrakk build time increased.
– Decreased damage of Wartrakk Rokkit against all infantry significantly.
– Increased build time of Wartrakk Rokkit and Mortar from 9 to 20 seconds.
– Put a 46 population requirement on Ork Rokkit Launchers.
– Reduced Big Mek’s Mega Blaster damage.
– Increased build time of Bad Doc to 15 seconds.
– Increased cost of Bad Doc by 10 requisition.
– Increased damage output of Nob Leader Power Klaws.
– Decreased build time of Ork Nob Power Klaws from 15 to 12 seconds.
– Increased damage of Ork Nob Leader Power Klaws.
– Big Mek now takes longer to build after researching Custom Tellyporta.
– Big Mek now takes longer to build after researching Custom Force Field.
– Big Mek now takes longer to build after researching Tank Bustin‘ Kit.
– Reduced range on Ork Listening Posts that have the first Listening Post upgrade.

Eldar Changes

– Reduced damage of Fire Prisms Shuriken Catapult against Heavy Infantry (Medium). Also reduced damage against Medium Vehicles.
– Reduced damage of fire prism Prism Cannon vs. all buildings, all vehicles (slight), reduced morale damage, reduced minimum damage, reduced area of effect from 10-8.
– Reduced morale damage on Eldar D-Cannon Turret.
– Reduced damage of Vyper Missile Launcher against all infantry types.
– Increased time cost of Vyper Missile Launcher weapon upgrade.
– Increased vertical aiming ability of Brightlance platforms (slight).
– Increased range of Ranger Long Rifle from 32 to 35.
– Increased morale damage output of Ranger long rifle from 40 to 60 per hit.
– Removed charge modifiers from Howling Banshees.
– Created dependencies on Vyper/Wraithlord aspect stones before Fire Prism can be researched.
– Decreased time cost of Seer Council Witchblade weapon upgrade.
– Dark Reaper Exarch now does more damage to Heavy Infantry .
– Dark Reaper weapon upgrade now has the same range as its original weapon.
– Increased Time cost of Warp Spider Aspect Stone
– Increased Power cost of Warp Spider Aspect Stone.

Chaos Changes

– Reduced cost of tier 3 to 400/150 and 100 seconds. From 500/200 and 125 seconds
– Chaos Aspiring Champions and Space Marine Sergeants now benefit from the bionics upgrades (+20% health)
– Furious charge should now be giving +15% damage bonus to chaos_knife_cultist and chaos_knife_tactical.
– Chaos Heretic costs 0 supply cap, however there is a limit of 5 Heretics at any given time.
– Increased cost of Cultist, increased hit points, increased build time, decreased to starting with 4 units. Increased base weapon damages by 30%. Decreased min damage on Cultist Laspistol from 2.5 to 1.5.
– Increased time cost of Cultist Aspiring Champion.
– Reduced Cultist Grenade Launcher damage by 35%. Increased build time of Grenade Launcher.
– Increased damage output of cultist plasma gun, slightly increased cost.
– Defiler hitpoints increased from 2300 to 2700.
– Defiler now costs 2 Support cap.
– Reduced cost of Possessed marines, decreased attack/hp/build time accordingly.
– Reduced cost of Horrors, decreased attack/hp/build time accordingly.
– Reduced melee damage of Raptors against building low.
– Chaos Rhino now costs 1 Support cap.
– Smoke Grenade research time/cost reduced.

Space Marines Changes

– Reduced cost of tier 3 to 400/150 and 100 seconds, from 500/200 and 125 seconds.
– Reduced stun time of SM Force Commander from 4 to 2 seconds.
– Scouts do less ranged damage to infantry_low, infantry_med, and infantry_high.
– Reduced Scout accuracy while moving from .55 to .35. Reduced Scout morale damage.
– Reduced melee damage of Assault Marines against building low.
– Rhino now costs 1 Support cap.
– Smoke Grenade research time/cost reduced.
– Cultist reinforce time when in combat set to 12 seconds.
– Updated help text to reflect balance changes.

Mod Support

– Mods can now disable tutorials by leaving a blank field in the FEDefaults.lua file.
– Multiple fixes in the Attribute Editor.
– Game now validates more fields from the attribute files. Also validation of starting units and buildings has been removed.
– New binary file format for all attribute files.
– Added support for exclusive win conditions.
– Several unused attribute fields have been removed.
– Added flag for weapon line-of-sight being blocked by entities. We recommend not using it, as it is terribly slow.
– Added multiple flags to Scenario files in the Mission Editor, including being able to turn off sky, terrain and water rendering.

Patch 1.20 Release Notes
————————

Maps

Railway

* 1 new 1v1 multiplayer map.

Crossroads

* 1 new 3v3 multiplayer map.

Gameplay

Seer Council Conceal Ability

* Fixed Conceal ability so that it now only applies to individual members of the Seer Council.

Chaos Taint Ability

* Now only heals in the 2nd tier but now applies to Chaos Commander units as well as infantry.

Online

Online Stats

* Removed the 2-minute drop window, where a player could abort a game within 2 minutes of starting and not receive a loss.

Lobby Spamming

* Fixed issues with lobby system to reduce/control spamming.

Savegame

* Fixed multiple issues with savegame code.

Patch 1.10 Release Notes
————————

Maps

Valley of Khorne

– Critical Objectives have been moved to ensure each player has a point closer to their base. Center CO remains in same location.

Dead Man’s Crossing

– Removed cover from entrances to player’s base from water.

Tainted Pair, Blood River

– 2 new 1v1 MP Maps

Mountain Trail, Tainted Place, Tainted Soul

– 3 new 2v2 MP Maps – Using the 2 1v1 maps as a base these maps provide variety on the same/similar terrain layouts.

Gameplay

F2 Tactic

– Squads that are being attacked by melee units now have their ranged weapon accuracy reduced to 1%. Modifier applies to all members of the squad being attacked, not just the members being hit.

Balance

Eldar

Seer Council

– Fixed Conceal ability so that it now only applies to individual members of the Seer Council.
– Reduced ranged attack.
– Increased power cost.

Farseer

– Fixed the Farseer health upgrade which was causing the Farseer’s health. regeneration rate to be decreased instead of increased.

Brightlance

– Introduced a 2 second setup time for the Brightlance.

Fire Prism

– Decreased how often Fire Prism’s can warp; they can now warp once every 90 seconds .

Ranger Squad

– Decreased reload time.
– Decreased attack power.
– Decreased morale damage.

Bonesinger

– Reduced attack by 25%.
– Reduced health regeneration rate by 50%.

Entanglement Ability

– Increased power cost from 20 to 60.
– Increased recharge rate from 120 seconds to 150.
– Increased research time from 45 seconds to 90 seconds.
– No longer works against Bloodthirster and Avatar.

Plasma Grenades

– Decreased number of grenades that were thrown; now only fires 1 at a time.
– Plasma grenade research is now reliant upon a Soul Shrine.

Bonesong Ability

– Temporarily been disabled due to exploit, will be re-enabled at a later date.

Ork

Slugga Boyz

– Big Shoota weapon, brought in line with Shoota Boyz‘ Big Shoota.
– Slugga Boyz now benefit from the upgrade „More Choppy“.

Ork Boyz

– Slightly decreased Ork Boyz accuracy while moving.
– Decreased range at which Ork Boyz receive charge modifiers.

Space Marines

Assault Terminators

– Fixed a data error which caused Terminators to not benefit from health upgrades.

Chaos Marines

Chaos Sorcerer

– Chain of Torment spell now does 90 damage.

Taint Ability

– Now only heals in the 2nd tier but now applies to Chaos Commander units as well as infantry.

Frag Grenade

– Reduced frag grenades radius to 4 from 5.

Chaos Horrors

– Hit point upgrade now applies to Horrors.

Berserk Fury Ability

– Previously increased squad’s max weapon damage twice instead of buffing min and max damage independently. The result is pretty much the same but the variance is now reduced.

Crashes and Stability

– Fixed frequent crash in AI.
– Fixed frequent crash in loading saved games.
– Fixed bug in Korean build where in-game chat would not be displayed.
– Fixed bug in German and Korean builds where in-game options would not be set properly.
– Fixed bug that would cause unit statistic and ability modifiers to not be removed. properly. This addresses issues with broken Chaos units retaining negative accuracy, Big Mek Teleport ability not being removed, and a variety of other similar issues.
– Fixed name of post game states from Captured VO’s to Captured CL’s.
– Fixed refresh rate of „0“ in Graphics Configuration tool.
– Fixed twitchy Repair bug.
– Fixed crash bug when selecting next research/add-on in mission 4 or 6 before the HQ is flown in.

Cheats

– Fixed multiplayer setup cheats option for multiplayer games. Cheats can now be enabled by whoever is setting up the game. Note that cheats cannot be enabled for Automatched games.
– Cheats are enabled in the single-player game, but are disabled by default.
– The cheats include:

– cheat_revealall – reveal all FOW
– cheat_killself – kill yourself
– cheat_power( n ) – give yourself „n“ units of power
– cheat_requisition( n ) – give yourself „n“ units of requisition

Art

– Fixed Aspiring Champion’s Power Fist upgrade.
– Fixed Cultist’s weapon upgrade.
– Fixed Eldar Grav Falcon so that it no long displays incorrect weapon in the Army Painter and icon.
– Fixed Killa Kan Rokkit upgrade.
– Fixed the Force Commander’s single player weapon during Bloodthirster sync kill
– Fixed Terminator flamer upgrade.
– Fixed Plasma Gun upgrade for the Imperial Guard.
– Fixed incorrect texture on the Raptor Aspiring Champion Power Fist.

### END OF RELEASE NOTES###